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Issue 0x02 - Mailbox Contents (1 Newsletter)

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Greetings, adventurers!Welcome to issue 0x02 of The MUD Coders Guild newsletter (that's right, we're
 

The MUD Coders Guild

December 1 · Issue #2 · View online
đź’ľ A monthly digest of text-based game development successes, failures, inspiration, and anecdotes from the members of The MUD Coders Guild.

Greetings, adventurers!
Welcome to issue 0x02 of The MUD Coders Guild newsletter (that’s right, we’re numbering in hexadecimal, because we can)! I don’t have much of a lead-in this month, but I did want to take a minute and thank everyone in TMCG (and our friends over at r/MUD) for their amazing support for this little corner of the internet. Being able to come together over our collective love of this particular genre of text-based games is something that I am grateful for every day.
Thank you!

- Zach

> notes
Combat… It Still Isn't Very Simple
Main Hand: Apple; Off-Hand: Orange
> open source
neuro
fluxspace
ArchaicQuest
cool-retro-term
NATS
> inventory
stunnel
REXPaint
> train int
The 30-Day Code Quality Challenge
> cast 'inspiration'
Medieval Demographics Made Easy
Worlds
Skyrim Rendered in Text
TwinMUD
> afk
ArchaicQuest: First Impressions
Roguelike Radio Episode 141: MUDs
> quit
Adde parvum parvo magnus acervus erit.
[Add little to little and there will be a big pile]
The MUD Coders Guild is a community for people with a passion for creating text-based games. Join us on Slack!
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