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Issue 0x03 - 2017 is lying here, dead.

Greetings, adventurers!Wow... what a year. As a community, we've grown a ton—and are continuing to gr

The MUD Coders Guild

January 1 · Issue #3 · View online
💾 A monthly digest of text-based game development successes, failures, inspiration, and anecdotes from the members of The MUD Coders Guild.

Greetings, adventurers!
Wow… what a year. As a community, we’ve grown a ton—and are continuing to grow every day—and the overwhelming support for this highly niche newsletter over the past few months alone has humbled me. With the year coming to a close, and new one starting, I wanted to take a moment to thank every one of the members of The MUD Coders Guild for making 2017 a year to remember. I have personally learned more than I ever expected from you nerds, and I look forward to cramming even more knowledge into my brain over the next 12 months.
Happy 0x7E2… err… 2018!
- Zach
P.S. - If would like to write an article for The MUD Coders Guild, or have a resource you’d like to share in an upcoming newsletter, please feel free to reply directly to this email. I would love to hear from you!

> notes
Off the Cliff ep1: Health Systems
The Help Files ep2: Warframe
The Help Files ep1: Destiny 2
Identity Driven Design
Learning Curved
> open source
> inventory
ANSI Color Codes
The Fell Types Modern Revival Fonts
> train int
Reading Simple Haskell
Writing a Game Engine in 2017
Introduction to logic programming with Prolog
Git Flight Rules
OrgMode tutorial - YouTube
Conceptual Views of EMACS’s Architecture
> cast 'inspiration'
Games on the Net Before the Web, Part 2: MUD
Constructed Languages for Language Geeks
A Revisitation of Help
> afk
Chat & Slash
> quit
I’m a lean dog, a keen dog, a wild dog, and lone;
I’m a rough dog, a tough dog, hunting on my own;
I’m a bad dog, a mad dog, teasing silly sheep;
I love to sit and bay the moon, to keep fat souls from sleep.
The MUD Coders Guild is a community for people with a passion for creating text-based games. Join us on Slack!
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