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Issue 0x07 - AFK

Greetings, adventurers! First things first, I'm sorry for the late delivery on this month's news

The MUD Coders Guild

May 2 · Issue #7 · View online
💾 A monthly digest of text-based game development successes, failures, inspiration, and anecdotes from the members of The MUD Coders Guild.

Greetings, adventurers!
First things first, I’m sorry for the late delivery on this month’s newsletter. April was a whirlwind of activity and I dropped the ball a little bit, but things are stabilizing and I’m more pumped than ever!
If you’re just joining us, welcome! The Enter the (Multi-User) Dungeon Game Jam has been more successful than I ever imagined! Since the announcement, we’ve been able to break the 100 subscriber mark on the newsletter, the 300 member mark in the Slack community, the 100 follower mark on the official MUD Coders Guild Twitter, and are approaching 60 participants in the jam itself!
While the jam is in full swing, there are still two good weeks left, so if you’re on the fence about participating you still have time! There’s been a ton of amazing discussion and guidance in the #gamejam channel to help out new members and old ones alike, so if you’ve been looking for a reason to make your first MUD, this is it!
- Zach

> notes
Off the Cliff ep5: Progression – The MUD Coders Guild
Kick out the Jams: ep1
> open source
Space MUD
> inventory
io language
FoundationDB is Open Source
Raft Consensus Algorithm
> train int
How does one get started with procedural generation?
Andre's Blog
Visually Mapping Gopherspace in 2018
A Course About Game Balance - YouTube
Climbing the Leaderboard
Fred Hebert - The Hitchhiker's Guide to the Unexpected
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Governance in F2P Multiplayer Games - YouTube
Naomi Clark [暗悪・直美] on Twitter
> quaff elixir
To spawn, or not to spawn?
Looking at ExVenture's Supervision Tree
The Long Strange Saga of Wolfenstein 3D On The Apple IIGS
Riak_Core with Elixir : Part One
ExVenture Updates for April 2018
The BEAM needs an APL-y language
> cast 'inspiration'
Legend of the Sourcerer: A Text-based Adventure Game in Ruby
17 years on the same game
A Science Fiction Workshop Lexicon: the Paragons Iterarion (1996)
Dwarf Fortress is giving dwarves memories, managing them like Inside Out
C Is Not a Low-level Language
MUD-Dev Archive
> afk
How Mindfulness Actually Works, and Why It Can Change Your Life
QUESTING | Luminous Fridge
> quit
‘If both the past and the external world exist only in the mind, and if the mind itself is controllable, what then?’ – George Orwell, '1984’
The MUD Coders Guild is a community for people with a passion for creating text-based games. Join us on Slack!
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